Difference between revisions of ""Typical" Definitions in Gimmick Rallyes"

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The following list was originally borrowed from our [http://old.therallyeclub.org/rm/CMGIs.html Sample General Instructions for a Coursemarker Gimmick Rallye]. There is additional discussion at the end of this article.
contains sample General Instructions for a Coursemarker gimmick rallye.


The following list is borrowed from that, with additional commentary.
== Definitions ==
General discussion follows the list of definitions.
 
Commentary follows each group of definitions.
 
<blockquote>
;COMPLETE: execute or delete
;DELETE:  consider non-existent for rallye purposes
;EXECUTE:  physically do
</blockquote>
 
These definitions interact with each other, and affect many other sections of your GIs.
Be very careful changing them for a gimmick.
Usually it is easier (and safer) to base gimmicks on whether you use "execute" or "complete" elsewhere, rather than to gimmick the definition of one of these three terms.
 
<blockquote>
;INTERSECTION
:a location where two or more roads meet, where you can proceed in more than one direction excluding a U
:a location where two or more differently named roads meet
:a location where two or more differently named roads meet, where you can proceed in more than one direction excluding a U
:the meeting [or crossing] of two or more roads, where you can proceed in more than one direction excluding a U
:the meeting [or crossing] of two or more differently named roads
:the meeting [or crossing] of two or more differently named roads, where you can proceed in more than one direction excluding a U
</blockquote>
 
These are only a few of the more common variations on this definition, which doesn't do much by itself.
However, other definitions may specify actions that can be done only at intersections.
 
The "differently named" condition will be affected by which words exist on signs.
Maple Ave and Maple Cir are differently named.
But if Avenue, Circle, and their abbreviations do not exist on signs, then Maple and Maple are not differently named.
 
<blockquote>
;TURN
:change your direction of travel between 60 and 120 degrees [in an intersection]
:change your direction of travel approximately 90 degrees [in an intersection]
;L:  turn to the Left [in an intersection]
;R:  turn to the Right [in an intersection]
;C, CS, or S
:Continue Straight [through one intersection]
:Continue as Straight as possible [through one intersection]
;OBSERVE: see the indicated sign or landmark along your route and completely pass it
;LANDMARK: an object identified by a government-erected sign, or one of the following: CH, INTERSECTION, OPP, PL, T, SIDEROAD, SIGNAL, or STOP. Ordinals (first, second, etc.) may be used to specify landmarks.
</blockquote>
 
These are usually fairly straight-forward, but gimmicks can be based on whether they must be done at intersections, and on the definition of an intersection.
 
<blockquote>
;OPP: an Opportunity to turn in the direction indicated
;CH:  a Chance to turn in the direction indicated
;PL:  a Place where you are to turn in the direction indicated
</blockquote>
 
Common gimmicks include removing the "in the direction indicated" condition, or adding an "in an intersection" condition.
Another is to define one of these (typically CH or PL), and then use one of the others (typically OPP, including the phrase, "Eh, what's Opp, Doc?" in the critique).
It is also possible to define more than one of these, setting up different gimmicks.
 
<blockquote>
;AT:as close as possible, within 100 feet
;ON:    physically upon
;ONTO:  on the road by name
;NLORBN: No Longer Onto the Road By Name
</blockquote>
 
The importance of the word AT is normally in the GI's Signs section;
perhaps one of
<blockquote>
:All words after AT in an instruction must be on a sign at the intersection
:A word after AT in an instruction must be on a sign at the intersection
:All words after AT in a route instruction must be observed on a sign
</blockquote>
 
If the order is not specified,
"PEPPER DR" could match the instruction to turn "AT DR. PEPPER"
(assuming punctuation is a separator, not part of a word).
If multiple signs qualify,
signs for "PEPPER CT" and "SUNKIST DR" could match "AT DR. PEPPER".
If the sentence applies only to route instructions, an AT in another type of
instruction could be a gimmick.
 
The important semantics of ONTO are typically described in the Route section of the GIs.
Usually, executing (or completing) an instruction using ONTO puts you on the road by name.
When onto, you must remain on the road by that name until a designated trigger.
A common trigger is the NLORBN instruction.
(A common gimmick is instead a NLO'''BR'''N instruction.)
The GIs should explicitly state whether you should U to remain on the road by name.


== Definitions ==
See also: [[Onto Gimmicks]]


'''AT'''
<blockquote>
    as close as possible, within 100 feet
;SA
'''COMPLETE'''
:Sign Anywhere: the indicated sign can appear anywhere, or may be hard to see
    execute or delete
;SOL
'''CRI'''
:Sign On Left: the indicated sign must appear on your left as you pass it
    Continue or begin working on the RI indicated and delete all lower numbered RIs, if any
;SOR
'''CS'''
:Sign On Right: the indicated sign must appear on your right as you pass it
    Continue Straight through one intersection
</blockquote>
'''DELETE'''
    consider non-existent for rallye purposes
'''DRI'''
    Delete the RI in effect
'''EXECUTE'''
    physically do
'''INTERSECTION'''
    a location where two or more roads meet, where you can proceed in more than one direction excluding a U
This definition affects where you can "TURN", and so on.  Often an intersection is limited to "differently named" roads, so that SMITH ST. and SMITH CT. may not be differently named (depending on which road type words are explicitly nonexistent from signs).


'''L'''
These definitions (or something equivalent) will appear in any rallye that uses
    turn to the Left
[[Sign Location Gimmicks]], including most A-B rallyes.
'''NLORBN'''
    No Longer On the Road By Name
This "turns off" an ONTO, described below.


'''ON'''
<blockquote>
    physically upon
;SIGNAL
'''ONTO'''
:an electrically operated traffic control device, working or not
    on the road by name
:an intersection where traffic is controlled by electrically operated traffic control devices, working or not
This definition lacks the important semantics of ONTO, which are typically described elsewhere, normally
;STOP
in the GI's Route section.  When completing an instruction including ONTO, you are to remain on that road until
:an octagonal sign with the word "STOP" on it
the correct trigger, which is typically being instructed NLORBN.  Many times, staying ONTO will require a U turn if the road changes its name.  The GIs should be explicit about whether you should U at a name change.
:a government-erected sign with the word "STOP" on it
:a government-erected sign that controls traffic flow at an intersection
:a government-erected red-and-white sign
:a red-and-white sign that controls your forward progress
:an intersection where traffic is controlled by [any of the above]
</blockquote>


'''OPP'''
There are so many ways to twist rallyists' expectations of what a SIGNAL or a STOP is.
    an Opportunity to turn in the direction indicated
An octagonal sign can be identified from the back.
Alternatives include CH ("a Chance...") and PL ("a Place...").
Bus Stop signs (as well as others, such as <small>CROSS TRAFFIC DOES NOT STOP</small>) have the word "STOP" on them.
No Parking and Do Not Enter signs and TRC's CP sign are red and white.
Modern yield signs are red and white, and control your forward progress.
CMs and CP signs may control your forward progress, if the GIs tell you to stop at them.


'''R'''
A common Q-A gimmick is to define one of these as an intersection, and then to ask what color it is.
    turn to the Right


'''SIGNAL'''
<blockquote>
    an electrically operated traffic control device, working or not
;T:an intersection shaped like the capital letter T, approached up the stem
A signal is sometimes defined to be the ''intersection'' controlled by the electrically-operated control.
;SIDEROAD:an intersection shaped like the capital letter T, approached across the top
;CROSSROAD:An intersection of exactly four roads from which a road goes to the left, a road goes to the right, and a road goes generally ahead.</blockquote>


'''STOP'''
Be extremely careful if you make any changes to these definitions.
    an octagonal sign with the word "STOP" on it
It is very easy for these definitions to apply more broadly than one might expect, which can make an interesting gimmick if you intended it that way, and which can cause problems if you didn't.
If STOP is defined merely as an octagonal sign, it is identifiably from the front or back.  If it is
merely defined as a sign containing STOP, Bus Stop or Stop Here signs qualify.  If merely a red and white sign controlling traffic, modern yield signs qualify.


'''T'''
<blockquote>
    an intersection shaped like the capital letter T, approached up the stem
;U:reverse your direction of travel
Be extremely careful if you make any changes to this definition (or to the definition of "SIDEROAD", if defined to be a T approached across the top). It is very easy for these definitions to apply more broadly than one might expect, which can make an interesting gimmick if you intended it that way, and which can cause problems if you didn't.
</blockquote>


'''TURN'''
A "CYA" sentence in the GIs (typically under Route) instructs rallyists to "Make any U at a safe and legal place, but consider it made where instructed."
    change your direction of travel between 30 and 150 degrees in an intersection
If the rallyist goes another block for a safe place to U,
'''U'''
    reverse your direction of travel
A "CYI" sentence in the GIs (typically under Route) instructs rallyists to "Make all U's at a safe and legal place, but consider them made where instructed." If the rallyist goes another block for a safe place to U,
any signs or RMs seen in that block (in either direction) don't count for rallye purposes.
any signs or RMs seen in that block (in either direction) don't count for rallye purposes.
<blockquote>
;CRI:Continue or begin working on the RI indicated and delete all lower numbered RIs, if any
;DRI:Delete the RI in effect
</blockquote>
Whether CRI deletes or only removes from effect lower-numbered RIs is up to you.
It is typical that completing certain instructions will trigger an event, such as the activation of a NOTE instruction that follows a route instruction.  Since complete is defined to mean execute or delete,
an instruction might trigger the event twice -- once when executed, and again if later deleted (e.g., by a CRI)!


== Discussion ==
== Discussion ==
Line 71: Line 155:
Typical operations that may require an intersection are: L, R, TURN, CS (Continue Straight).
Typical operations that may require an intersection are: L, R, TURN, CS (Continue Straight).
U does not normally require an intersection; it is often needed at a dead end (cul-de-sac).
U does not normally require an intersection; it is often needed at a dead end (cul-de-sac).
In a CM rallye, when a street doesn't qualify as an INTERSECTION or OPP, the rallyist will continue and encounter a CM.
The SUPP or SI for that CM will return the rallyist to the Turkey Route (e.g., U; L 1st OPP).
If an L and R and OPP all need an INTERSECTION, how will a SUPP or SI direct them back to the route?
Is continuing around the block feasible?
Consider leaving the definition of TURN as not needing an INTERSECTION (or defining a JUNCTION that qualifies).
Then you can at least say TURN LEFT AT 1st CHANCE (or JUNCTION).


These definitions don't address the distinction between turning AT, ON, or ONTO.  This is typical --
These definitions don't address the distinction between turning AT, ON, or ONTO.  This is typical --
the distinction is normally clarified elsewhere in the General Instructions, normally in the Route
the distinction is normally clarified elsewhere in the General Instructions, normally in the Route
section and/or Signs section.
section and/or Signs section.
It is typical that completing certain instructions to trigger an event, such as the activation of a NOTE instruction that follows a route instruction.  Since complete is defined to mean execute or delete,
an instruction might trigger the event twice -- once when executed, and again if later deleted (e.g., by
a CRI)!


GIs often define additional abbreviations for brevity, but typically in sections other than Definitions,
GIs often define additional abbreviations for brevity, but typically in sections other than Definitions,
such as:
such as:
{|
<blockquote>
| CM || Coursemarker
; Bonus : Bonus Instruction
|-
; CM : Coursemarker
| CP || Checkpoint
; CP : Checkpoint
|-
; CVC : California Vehicle Code
| GI || General Instruction
; GI : General Instruction
|-
; Note : Note Instruction
| RI || Route Instruction
; RI : Route Instruction
|-
; RM : Rallyemaster
| RM || Rallyemaster
; SAP : Straight As Possible
|-
; SI : Special Instruction
| SI || Special Instruction
; Supp : Supplemental Instruction
|-
; TB : Tie Breaker
| Supp || Supplemental Instruction
</blockquote>
|-
|}

Latest revision as of 14:37, 28 October 2018

The following list was originally borrowed from our Sample General Instructions for a Coursemarker Gimmick Rallye. There is additional discussion at the end of this article.

Definitions

Commentary follows each group of definitions.

COMPLETE
execute or delete
DELETE
consider non-existent for rallye purposes
EXECUTE
physically do

These definitions interact with each other, and affect many other sections of your GIs. Be very careful changing them for a gimmick. Usually it is easier (and safer) to base gimmicks on whether you use "execute" or "complete" elsewhere, rather than to gimmick the definition of one of these three terms.

INTERSECTION
a location where two or more roads meet, where you can proceed in more than one direction excluding a U
a location where two or more differently named roads meet
a location where two or more differently named roads meet, where you can proceed in more than one direction excluding a U
the meeting [or crossing] of two or more roads, where you can proceed in more than one direction excluding a U
the meeting [or crossing] of two or more differently named roads
the meeting [or crossing] of two or more differently named roads, where you can proceed in more than one direction excluding a U

These are only a few of the more common variations on this definition, which doesn't do much by itself. However, other definitions may specify actions that can be done only at intersections.

The "differently named" condition will be affected by which words exist on signs. Maple Ave and Maple Cir are differently named. But if Avenue, Circle, and their abbreviations do not exist on signs, then Maple and Maple are not differently named.

TURN
change your direction of travel between 60 and 120 degrees [in an intersection]
change your direction of travel approximately 90 degrees [in an intersection]
L
turn to the Left [in an intersection]
R
turn to the Right [in an intersection]
C, CS, or S
Continue Straight [through one intersection]
Continue as Straight as possible [through one intersection]
OBSERVE
see the indicated sign or landmark along your route and completely pass it
LANDMARK
an object identified by a government-erected sign, or one of the following: CH, INTERSECTION, OPP, PL, T, SIDEROAD, SIGNAL, or STOP. Ordinals (first, second, etc.) may be used to specify landmarks.

These are usually fairly straight-forward, but gimmicks can be based on whether they must be done at intersections, and on the definition of an intersection.

OPP
an Opportunity to turn in the direction indicated
CH
a Chance to turn in the direction indicated
PL
a Place where you are to turn in the direction indicated

Common gimmicks include removing the "in the direction indicated" condition, or adding an "in an intersection" condition. Another is to define one of these (typically CH or PL), and then use one of the others (typically OPP, including the phrase, "Eh, what's Opp, Doc?" in the critique). It is also possible to define more than one of these, setting up different gimmicks.

AT
as close as possible, within 100 feet
ON
physically upon
ONTO
on the road by name
NLORBN
No Longer Onto the Road By Name

The importance of the word AT is normally in the GI's Signs section; perhaps one of

All words after AT in an instruction must be on a sign at the intersection
A word after AT in an instruction must be on a sign at the intersection
All words after AT in a route instruction must be observed on a sign

If the order is not specified, "PEPPER DR" could match the instruction to turn "AT DR. PEPPER" (assuming punctuation is a separator, not part of a word). If multiple signs qualify, signs for "PEPPER CT" and "SUNKIST DR" could match "AT DR. PEPPER". If the sentence applies only to route instructions, an AT in another type of instruction could be a gimmick.

The important semantics of ONTO are typically described in the Route section of the GIs. Usually, executing (or completing) an instruction using ONTO puts you on the road by name. When onto, you must remain on the road by that name until a designated trigger. A common trigger is the NLORBN instruction. (A common gimmick is instead a NLOBRN instruction.) The GIs should explicitly state whether you should U to remain on the road by name.

See also: Onto Gimmicks

SA
Sign Anywhere: the indicated sign can appear anywhere, or may be hard to see
SOL
Sign On Left: the indicated sign must appear on your left as you pass it
SOR
Sign On Right: the indicated sign must appear on your right as you pass it

These definitions (or something equivalent) will appear in any rallye that uses Sign Location Gimmicks, including most A-B rallyes.

SIGNAL
an electrically operated traffic control device, working or not
an intersection where traffic is controlled by electrically operated traffic control devices, working or not
STOP
an octagonal sign with the word "STOP" on it
a government-erected sign with the word "STOP" on it
a government-erected sign that controls traffic flow at an intersection
a government-erected red-and-white sign
a red-and-white sign that controls your forward progress
an intersection where traffic is controlled by [any of the above]

There are so many ways to twist rallyists' expectations of what a SIGNAL or a STOP is. An octagonal sign can be identified from the back. Bus Stop signs (as well as others, such as CROSS TRAFFIC DOES NOT STOP) have the word "STOP" on them. No Parking and Do Not Enter signs and TRC's CP sign are red and white. Modern yield signs are red and white, and control your forward progress. CMs and CP signs may control your forward progress, if the GIs tell you to stop at them.

A common Q-A gimmick is to define one of these as an intersection, and then to ask what color it is.

T
an intersection shaped like the capital letter T, approached up the stem
SIDEROAD
an intersection shaped like the capital letter T, approached across the top
CROSSROAD
An intersection of exactly four roads from which a road goes to the left, a road goes to the right, and a road goes generally ahead.

Be extremely careful if you make any changes to these definitions. It is very easy for these definitions to apply more broadly than one might expect, which can make an interesting gimmick if you intended it that way, and which can cause problems if you didn't.

U
reverse your direction of travel

A "CYA" sentence in the GIs (typically under Route) instructs rallyists to "Make any U at a safe and legal place, but consider it made where instructed." If the rallyist goes another block for a safe place to U, any signs or RMs seen in that block (in either direction) don't count for rallye purposes.

CRI
Continue or begin working on the RI indicated and delete all lower numbered RIs, if any
DRI
Delete the RI in effect


Whether CRI deletes or only removes from effect lower-numbered RIs is up to you.

It is typical that completing certain instructions will trigger an event, such as the activation of a NOTE instruction that follows a route instruction. Since complete is defined to mean execute or delete, an instruction might trigger the event twice -- once when executed, and again if later deleted (e.g., by a CRI)!

Discussion

A key question is which operations can be performed only at an intersection. Typical operations that may require an intersection are: L, R, TURN, CS (Continue Straight). U does not normally require an intersection; it is often needed at a dead end (cul-de-sac).

In a CM rallye, when a street doesn't qualify as an INTERSECTION or OPP, the rallyist will continue and encounter a CM. The SUPP or SI for that CM will return the rallyist to the Turkey Route (e.g., U; L 1st OPP). If an L and R and OPP all need an INTERSECTION, how will a SUPP or SI direct them back to the route? Is continuing around the block feasible? Consider leaving the definition of TURN as not needing an INTERSECTION (or defining a JUNCTION that qualifies). Then you can at least say TURN LEFT AT 1st CHANCE (or JUNCTION).

These definitions don't address the distinction between turning AT, ON, or ONTO. This is typical -- the distinction is normally clarified elsewhere in the General Instructions, normally in the Route section and/or Signs section.

GIs often define additional abbreviations for brevity, but typically in sections other than Definitions, such as:

Bonus
Bonus Instruction
CM
Coursemarker
CP
Checkpoint
CVC
California Vehicle Code
GI
General Instruction
Note
Note Instruction
RI
Route Instruction
RM
Rallyemaster
SAP
Straight As Possible
SI
Special Instruction
Supp
Supplemental Instruction
TB
Tie Breaker