Difference between revisions of "Glossary"

From TRCWiki
Jump to navigation Jump to search
(New page: ==A== ;A–B rallye:a gimmick rallye where each Route Instruction has two parts (A and B). Rallyists do only the part that can be done correctly first. On their score sheets, rallyist...)
 
(revise bandit, fish)
Line 7: Line 7:
==B==
==B==


;bandit:a gimmick that uses an instruction that looks bad, but which can be executed according to the rallye instructions. In coursemarker rallyes, the CM for denying the "bad" instruction is usually worth negative points. (see also [[#F|fish]])
;bandit:an instruction that is technically good, but which is designed to appear bad in an obvious way. In coursemarker rallyes, the CM for denying the apparently bad instruction is usually worth negative points. (see also [[#F|fish]])


;blackjack:a gimmick that uses a distraction (e.g., an upcoming checkpoint, an upcoming traffic signal that marks the beginning of a traverse) to make it harder for you to notice some other gimmick (e.g., a street you are supposed to turn on).
;blackjack:a gimmick that uses a distraction (e.g., an upcoming checkpoint, an upcoming traffic signal that marks the beginning of a traverse) to make it harder for you to notice some other gimmick (e.g., a street you are supposed to turn on).
Line 23: Line 23:
==F==
==F==


;fish:a coursemarker that is worth negative points, posted at a location that rallyists should not encounter. Fish are often located where they are visible from the route. (see also [[#B|bandit]])
;fish:a coursemarker that is worth negative points, that rallyists have no reason to encounter. Fish are often located where they are visible from the route. (see also [[#B|bandit]])


;forced turn:a location where the rallye road changes direction, but where rallyists can proceed in only one direction (excluding a U)
;forced turn:a location where the rallye road changes direction, but where rallyists can proceed in only one direction (excluding a U)

Revision as of 13:20, 4 October 2008

A

A–B rallye
a gimmick rallye where each Route Instruction has two parts (A and B). Rallyists do only the part that can be done correctly first. On their score sheets, rallyists record which part they did (A or B), or whether both parts could be done at the same place (C).
Aristotle
any gimmick based on rallyists not being allowed to execute two instructions at the same intersection.

B

bandit
an instruction that is technically good, but which is designed to appear bad in an obvious way. In coursemarker rallyes, the CM for denying the apparently bad instruction is usually worth negative points. (see also fish)
blackjack
a gimmick that uses a distraction (e.g., an upcoming checkpoint, an upcoming traffic signal that marks the beginning of a traverse) to make it harder for you to notice some other gimmick (e.g., a street you are supposed to turn on).

C

checkpoint
a location along the route where you stop your car and interact with rallye personnel, who might throw some more gimmicks your way.
coursemarker
a posted sign (typically with a letter–number combination) used in a coursemarker rallye
coursemarker (CM) rallye
a gimmick rallye where rallyists encounter coursemarkers and record them on their score sheets. After recording a coursemarker, rallyists bring into effect a supplemental instruction that corresponds to the number on the coursemarker.
critique
the "answer sheet" distributed at the finish, which explains all the gimmicks.

F

fish
a coursemarker that is worth negative points, that rallyists have no reason to encounter. Fish are often located where they are visible from the route. (see also bandit)
forced turn
a location where the rallye road changes direction, but where rallyists can proceed in only one direction (excluding a U)

G

general instructions (GIs)
the ground rules for a rallye

M

monster mash
a gimmick rallye with several "monster" instructions, only one (or a few) of which are in effect at any given time.

O

order of precedence
a ranking of the instructions that are valid for a rallye, indicating which are higher in precedence (priority) than others.

P

parallel sign
a sign parallel to rallyists' direction of travel. Street signs identifying the street one is currently on are typically parallel signs.
perpendicular signs
a sign perpendicular to rallyists' direction of travel. Street signs identifying a cross street are typically perpendicular signs.
photo rallye
a gimmick rallye where rallyists identify photos that depict the view from their cars as they follow the Route Instructions.

Q

question–answer (Q–A) rallye
a gimmick rallye where various questions are interspersed among the Route Instructions. At the appropriate points in the rallye, rallyists record their answers on the score sheet.

R

route instruction (RI)
an instruction that directs rallyists along the rallye route

S

special instruction (SI)
a gimmick-free instruction that rallyists should just do in the obvious manner

T

traverse
an instruction to travel from one location to another without looking for gimmicks. Rallyes often include a start traverse (to get from the start location to where the on-route gimmicks start) and a finish traverse (to get from the last on-route gimmick to the finish location), and may also include traverses from one section of the route to another.
treasure hunt
an event similar to a rallye, where participants use clues and puzzles to find streets or landmarks, and then plan their own courses to travel to these locations. Locations may provide information that is written on participants' score sheets. They may also provide clues or puzzles that direct participants to the next location.